Уже всё решил давно)
Переустановил клиент и ппц) Добавлено (07.06.2009, 22:09)
---------------------------------------------
Нихуясебля :
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2703 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GT (6921)
General protection fault!
History: FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 16_12.StaticMeshActor3906 Name=SSQ_Room03_Btm End[-117775.000000 ,-180692.218750, -6761.800293] Start[-117775.000000 ,-180692.218750, -6754.600098] Extent[7.500000 ,7.500000, 24.000000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- SWCheckWithActors <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn::physWalking <- MDarkElf 24_16.MDarkElf1 Loc.X=-117775.000000 Y=-180692.218750 Z=-6754.600098 Acc.X-1221.562622 Y=-1643.803101 Z=0.000000 Vel.X=-110.687225 Y=-148.946930 Z=0.000000 Delta.X=-2.663156 Y=-3.583692 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Васиздас?